The thought that guided me in the design and the characterisation of the projector was exposure.
I chose to give the user a stimulus to peep inside it.
the gap created between the body of the projector and its shell pushes the users sense of curiosity to look and wonder about what goes inside.
I used the vents as the drawing point for the user, in which to explore from the inside using an unconventional point of view.
It was still important for me to keep a visual harmony and simplicity so the users experience would intensify and be more pleasurable.